Forums
40-1 :: Forums :: Public Forums :: RS 2 Vietnam :: RS2 custom maps
 
<< Previous thread | Next thread >>
Attempt to make a map
Moderators: [40-1]MORD, [40-1]eldrich, [40-1] BlaBla, [40-1] SturmTurm, [40-1] REDD Clan Captain, Chippy
Author Post
ThatsColin
Mon Feb 05 2018, 02:43PM
Registered Member #3243
Joined: Fri Jan 26 2018, 07:00PM
Posts: 76
Hey guys (girl)

I'm trying to make a map. I was thinking about a map focused round tunnel warfare.
Thoughts and opinion.

keep in mind im new to the SDK so don't expect TWI quality map
Back to top
[T40-1] Snail
Mon Feb 05 2018, 04:46PM
Registered Member #2944
Joined: Tue May 30 2017, 07:10PM
Posts: 36


Depends how you would make it! If each objective started above ground I think it could be good, IE, advance on A but to take the point you have to secure the network of tunnels underneath it etc, some of these networks of tunnels can link to other objectives also so, there was a custom Aus map like this, cannot remember its name but the last cap worked the same.

Purely underground could work as a skirmish map maybe, give it the kill house effect without bottle necking...

Have you seen the film 'Tunnel Rats'? That would be a good source of inspiration I think.

[ Edited Mon Feb 05 2018, 04:52PM ]
Back to top
[40-1]eldrich
Mon Feb 05 2018, 05:21PM
Registered Member #499
Joined: Sat Apr 02 2011, 06:54AM
Location: West Midlands
Posts: 1480




Good idea the clan needs a RO/RS modder/map maker
Back to top
[40-1]Status_Quo
Mon Feb 05 2018, 08:23PM

Registered Member #3001
Joined: Tue Jun 27 2017, 03:01PM
Location: The Royal Kingdom of The Netherlands
Posts: 572


[T40-1 wrote ...
Snail]
Depends how you would make it! If each objective started above ground I think it could be good, IE, advance on A but to take the point you have to secure the network of tunnels underneath it etc, some of these networks of tunnels can link to other objectives also so, there was a custom Aus map like this, cannot remember its name but the last cap worked the same.

Purely underground could work as a skirmish map maybe, give it the kill house effect without bottle necking...

Have you seen the film 'Tunnel Rats'? That would be a good source of inspiration I think.


You mean HaoLu?
Back to top
ThatsColin
Mon Feb 05 2018, 09:13PM
Registered Member #3243
Joined: Fri Jan 26 2018, 07:00PM
Posts: 76
I dont promise anything but ill try to think of something, was thinoing of remaking the insurgency Cu Chi we played Sunday
Back to top
ThatsColin
Tue Feb 06 2018, 09:41PM
Registered Member #3243
Joined: Fri Jan 26 2018, 07:00PM
Posts: 76
Change of plans, I'll make a small map just for testing purposes because first time using SDK
Back to top
[40-1] Handsome Jack
Tue Feb 06 2018, 09:44PM
Registered Member #2998
Joined: Mon Jun 26 2017, 06:05AM
Posts: 176


A little help (mord send me those)
https://www.youtube.com/watch?v=I9G4G8ESN7U&index=1&list=PLW5BwMCufOdUFW9ucs-IU2h4GZWNMPZOF

https://www.youtube.com/watch?v=dnCbnsPBNcg&index=2&list=PLW5BwMCufOdUFW9ucs-IU2h4GZWNMPZOF

I hope you can use it :D
Back to top
ThatsColin
Tue Feb 06 2018, 10:15PM
Registered Member #3243
Joined: Fri Jan 26 2018, 07:00PM
Posts: 76
Ye already found them through the modders on the rs2 discord but thanks for the help
Back to top
[40-1]Status_Quo
Wed Feb 07 2018, 05:28AM

Registered Member #3001
Joined: Tue Jun 27 2017, 03:01PM
Location: The Royal Kingdom of The Netherlands
Posts: 572


[T40-1 wrote ...
ThatsColin]
Change of plans, I'll make a small map just for testing purposes because first time using SDK


do not forget to save a lot, anything you add is a potential crash
Back to top
ThatsColin
Wed Feb 07 2018, 05:52PM
Registered Member #3243
Joined: Fri Jan 26 2018, 07:00PM
Posts: 76
Guys I have no clue when I manage to actually get a map (maybe never) it looks to complex. (thought it'll be easier)
So no high hopes
Back to top
[T40-1] Snail
Thu Feb 08 2018, 01:43PM
Registered Member #2944
Joined: Tue May 30 2017, 07:10PM
Posts: 36


[40-1 wrote ...
Status_Quo]
[T40-1 wrote ...
Snail]
Depends how you would make it! If each objective started above ground I think it could be good, IE, advance on A but to take the point you have to secure the network of tunnels underneath it etc, some of these networks of tunnels can link to other objectives also so, there was a custom Aus map like this, cannot remember its name but the last cap worked the same.

Purely underground could work as a skirmish map maybe, give it the kill house effect without bottle necking...

Have you seen the film 'Tunnel Rats'? That would be a good source of inspiration I think.


You mean HaoLu?



Yes thank you mate, was having a brain fart moment!

@Thatscolin: Don't give up mate! baby steps, create something simple to begin with! I think it's safe to say everyone in the clan would happily support and test your creations regardless of state!
Back to top
ThatsColin
Thu Feb 08 2018, 10:10PM
Registered Member #3243
Joined: Fri Jan 26 2018, 07:00PM
Posts: 76
Thank you snail ill keep trying
Back to top
Yakov
Sun Feb 11 2018, 10:26PM
Registered Member #3242
Joined: Thu Jan 25 2018, 11:08PM
Posts: 2
Hello!
That may be not too difficult, but unclear. And placing objects so that they properly attach to their places or keeping everything correctly combined is monotonous. Do not give up, even a map with basic elements, but well-done structure can be interesting!
I am a beginner, too, but maybe I can answer some questions already.
Back to top
 

Jump:     Back to top

Syndicate this thread: rss 0.92 Syndicate this thread: rss 2.0 Syndicate this thread: RDF
Powered by e107 Forum System
Render time: 0.4949 sec, 0.2993 of that for queries. DB queries: 76. Memory Usage: 4,145kB