40-1 :: Forums :: Public Forums :: Custom maps feedback
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Moderators: [40-1]MORD, [40-1]Status_Quo
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Mon Jan 08 2018, 09:30PM

Registered Member #3001
Joined: Tue Jun 27 2017, 03:01PM
Location: The Royal Kingdom of The Netherlands
Posts: 542

The Yanks have got themselves in a sticky situation, they were supposed to be delivering supplies to a nearby outpost but they were ambushed when they had to take an alternate route through the swamp. Two of our bombers were taken down escorting them to put the icing on the cake.

Secure our bombers, and find the yanks in the temple.

Creator: Waitimus
First published: 22/12/2017

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[40-1] SturmTurm
Tue Jan 09 2018, 02:44PM
Registered Member #1990
Joined: Tue Sep 16 2014, 11:01AM
Location: Viborg, Denmark
Posts: 2119

Very easy to attack - veterans should pick VC on this one. Defenders usually runs out of tickets.
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[T40-1] Snail
Tue Jan 09 2018, 05:06PM
Registered Member #2944
Joined: Tue May 30 2017, 07:10PM
Posts: 34

I have played around 10+ rounds on this map now so think I could give some feedback.

I have found it really comes down to team balance as SturmTurm has said, It's rare you see an even match, its either the attackers steam roll or the defenders cannot be pushed from A & B.

Seems to be alot of 'imbalance' complaints when playing, but honestly it just requires players to play roles correctly, experienced squad leaders on the aus side, communication and tunnel distribution to cover flanks on the VC side + MG suppresion and commanders on both <--- these are not rare and easily encouraged I find.

Personally I would say leave it in the fold, wait for the new players from sale to become more experienced and we might see it play out differently, that or reduce it to a one round map to reduce the temporary complaints.

although one major note on this, is that VC tunnel creation distance from cap needs to be increased.
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