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Hell Let Loose // new upcoming realistic multiplayer WWII fps
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[40-1]Status_Quo
Thu Mar 08 2018, 06:01PM

Registered Member #3001
Joined: Tue Jun 27 2017, 03:01PM
Location: The Royal Kingdom of The Netherlands
Posts: 572


[T40-1 wrote ...
CookieMax]
Looks pretty cool. But i have my worries, that it isn't stable etc.


Well I for one can not wait to go full Wehraboo and cut down a few with my MG42.
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[40-1] Jolek
Fri Mar 09 2018, 12:00PM

Registered Member #3054
Joined: Fri Sep 08 2017, 12:37AM
Location: East Berlin
Posts: 313




[40-1 wrote ...
Status_Quo]

Well I for one can not wait to go full Wehraboo and cut down a few with my MG42.


Count me in with that!
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[40-1] Ragnarök
Fri Mar 09 2018, 01:15PM
Registered Member #3167
Joined: Fri Dec 01 2017, 10:18AM
Location: Gießen
Posts: 232


[40-1 wrote ...
Jolek]
[40-1 wrote ...
Status_Quo]

Well I for one can not wait to go full Wehraboo and cut down a few with my MG42.


Count me in with that!



+1
From the jungles of vietnam to western europe

[ Edited Fri Mar 09 2018, 01:17PM ]
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[40-1]Amstel's krieg
Tue Mar 27 2018, 09:29PM
Registered Member #3007
Joined: Fri Jun 30 2017, 12:08PM
Posts: 366


New Info about this game.



Hi everyone!

Following on from last week’s update, we wanted to quickly notify you that after working through the weekend that we - as a team - would like to request one additional week prior to releasing the Alpha.

We understand that asking for any extra time is contentious, and we know that many people are incredibly keen to play. We would like to let you know exactly why we are requesting this extra time.

Every member of the team has been working around the clock on everything from animations, mapping (I’ve just hand-placed my 3000th hedge!), character models, weapon models, bug fixing, feature implementation and lastly - network tests. We have run many tests in the last three weeks, and the complexity of these tests has allowed us to successfully pinpoint the minimum and optimal server requirements to host an Alpha Hell Let Loose server (with our aim being to continue net-code optimisation as development continues).

Our current plan is as follows:

This week is being used to do the following:

Finishing pass on all animations (TPP and FPP), including the integration of new medic animations. Some animations are still placeholder.
Ironing out issues with spawning logic and metagame logic, including implementation of some smaller “quality of life” mechanics that have made themselves obvious from our internal testing.
Finalising as much of St Marie as possible. St Marie will continue to be worked on after Alpha, to bring each of the four Early Access maps to a uniform standard with separate moods, combat challenges, and atmospheres.
Working over any outstanding SFX.
Working through miscellaneous bugs.
Conversations with server-hosting companies are being finalised.
Alpha key delivery system is being locked in.

The coming weekend is being used for a large-scale final internal test to catch any final game-breaking bugs or issues that can be fixed.

The following week will be used to do the following:

Fix all and any bugs reported from our internal test.
Prepare key delivery system and begin delivery for preloading.
Start bringing servers online for all regions.
Preparing bug reporting systems - both automatic and manual.

With this plan of attack we’re aiming to bring you a solid four weeks of Closed Alpha where we’re able to focus on aspects of metagame, role functionality, weapon effectiveness and the player experience. We apologise for the delay and thank you for your ongoing support and patience.

Max
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[40-1] Ragnarök
Tue Mar 27 2018, 09:43PM
Registered Member #3167
Joined: Fri Dec 01 2017, 10:18AM
Location: Gießen
Posts: 232


I gladly take one more week patience if the version is more stable and reliable then, means more fun for us
Thanks Amstel for keeping us up to date
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[40-1]Status_Quo
Wed Mar 28 2018, 01:21PM

Registered Member #3001
Joined: Tue Jun 27 2017, 03:01PM
Location: The Royal Kingdom of The Netherlands
Posts: 572


Argh, was so looking forward to playing it after the weekend :(

Now I'm sads
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